22nd February
Work has really been picking up so these entries may be more common from now on. Yesterday began with Flash Actionscript to get the prototype moving along in terms of not having multi touch all linked up and the rest of it, but just simply mouse clicking objects to get feedback. This resulted in being able to draw an object, visually present that being an object and then giving that a simple menu. The plan is to get everything working via mouse input and then import than class’s required for the touch inputs in there as well.
Here is a list of problems that raised:
• Once a shape was drawn, having that held into a movieclip.
• Accessing objects from an Array to be manipulated.
• Having previous objects stay on screen, not disappear when another is created.
Today involved talking to individuals that do not know anything about this project and proposed current navigation concepts. Through this new gesture navigation was brought up and was well received from the participants. Originally the navigation was to create a shape by touch and that object, be as dynamic as possible, would be the outline of whatever device chosen by the user. The problem that raised through development was creating these shapes was difficult, even to link a circle up proved awkward so the alternative to this was the user drawing a quick line, which dependant on its max height, length and smallest height, length displayed the outline creating a box. This would then give the option of what type of shape the user wanted this to be. Instantly proved more intuitive and easier for the user to grasp.
Yesterdays issues where looked at again today but still no luck. So it was decided to do a different aspect of the project and start creating the framework for the navigation and what would ultimately be involved. This will be developed over time and user research will undoubtedly change the layout significantly.
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